This week sees an update released for Minecart Runner, this update removes Everyplay – unfortunately the service has stopped running and needed removing from the app. The update also fixes the occasional impossible jump, meaning you shouldn’t fail a run because of the game. And lastly, more runs of diamonds unlock crystals. Crystals are worth […]
Shh, Zombies gets a FREE version
This weekend I’ve done a new release of Shh, Zombies – it’s a free version (supported by the occasional Ad). With this version you still get all the same features as the paid for version: Features [list type=’8′ color=’magenta’] Collect the zombie heads, avoid the enemies. A bird’s eye view of the play area allows […]
Minecart Runner Released!
Oh man, this past week has been good, ‘Minecart Runner’ was released for Android on Wednesday 7th April 2015, with the iOS version coming out a bit latter on Friday 17th April 2015 … and so far there has been a (combined) total of over 1,000 downloads! Thanks everyone who has downloaded it so far, […]
Shh, Zombies Big Update!
[h3]Updates[/h3] With version 1.7 Shh, Zombies gets double the content and new social features! The update has already been rolled out on all platforms and is available right now. The update includes: [list type=’8′ color=’magenta’ align=’right’] (New) 20 new levels (10x day and 10x night) (New) 4 new locations (New) 16 Achievements (New) Everyplay – […]
Shh, Zombies Release
We’re nearing the release of ‘Shh, Zombies’ on iOS and Android. The launch is planned for between 16th and 26th October (depending on how long the Apple review process takes). [h3]Launch Features[/h3] In the launch version you can expect to find: [list type=’3′ color=’magenta’] 20 levels Lots of replayability, with multiple game modes. Day Time […]