Shh, Zombies has levelled up! This week releases are rolling out on iOS, Android and the Windows Store with new and improved graphics; and optimisations. This update is available for free, for both paid and free versions of Shh, Zombies. This update brings a much smoother gameplay experience, along with better lighting and post processing […]
Shh, Zombies gets a FREE version
This weekend I’ve done a new release of Shh, Zombies – it’s a free version (supported by the occasional Ad). With this version you still get all the same features as the paid for version: Features [list type=’8′ color=’magenta’] Collect the zombie heads, avoid the enemies. A bird’s eye view of the play area allows […]
Shh, Zombies Big Update!
[h3]Updates[/h3] With version 1.7 Shh, Zombies gets double the content and new social features! The update has already been rolled out on all platforms and is available right now. The update includes: [list type=’8′ color=’magenta’ align=’right’] (New) 20 new levels (10x day and 10x night) (New) 4 new locations (New) 16 Achievements (New) Everyplay – […]
Shh, Zombies Release
We’re nearing the release of ‘Shh, Zombies’ on iOS and Android. The launch is planned for between 16th and 26th October (depending on how long the Apple review process takes). [h3]Launch Features[/h3] In the launch version you can expect to find: [list type=’3′ color=’magenta’] 20 levels Lots of replayability, with multiple game modes. Day Time […]